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LogPlayLevel: Took 21.2652808s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: Error: ERROR: Unable to download 'C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26-IOS-Development_Remote.txt' from the remote Mac (exit code 23). LogPlayLevel: Error: rsync error: some files/attrs were not transferred (see previous errors) (code 23) at /home/lapo/packaging/rsync-3.0.4-1/src/rsync-3.0.4/main.c(1506) LogPlayLevel: rsync: link_stat "/Users//UE4/Builds//C/Users//AppData/Roaming/Unreal_Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26/-IOS-Development_Remote.txt" failed: No such file or directory (2)
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LogPlayLevel: Downloading C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26-IOS-Development_Remote.txt LogPlayLevel: zsh:1: no matches found: -ini:Game::BlueprintNativizationMethod=Disabled LogPlayLevel: zsh:1: no matches found: /Users//UE4/Builds//C/Users//Documents/Unreal_Projects//Intermediate/TVOS/*.plist LogPlayLevel: zsh:1: no matches found: /Users//UE4/Builds//C/Users//Documents/Unreal_Projects//Intermediate/IOS/*.plist LogPlayLevel: zsh:1: no matches found: /Users//UE4/Builds//C/Program_Files/Epic_Games/UE_4.26/Engine/Intermediate/TVOS/*.plist
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LogPlayLevel: zsh:1: no matches found: /Users//UE4/Builds//C/Program_Files/Epic_Games/UE_4.26/Engine/Intermediate/IOS/*.plist If this happens, the output logs will contain the zsh and rsync errors similar to the following: Setting Bash as the Default Shell Scripting Language on Your Mac (4.26 and Earlier)Īs of January 2021, Apple has changed the default shell scripting language from to zsh, which sometimes creates errors launching Unreal Engine builds on iOS. Once you have set up your Mac to create builds for your project, you should run a build directly on that machine at least once to ensure that it works before proceeding to the next section.
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